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Matt Silverstein


Software Developer

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Matt Silverstein


Software Developer

In a nutshell

Hey, I'm Matt. I like making things that people want to use or, even better, play with. I'm a programmer and a designer with a decade of experience working on AAA games for companies like THQ and Midway. I made an iPad game called Puzzle Blade that you should totally check out.

I'm passionate about bleeding-edge technology on the web and anything related to real-time data synchronicity and visualization, UX design, and game mechanics. I really, really love working with people who also care about these things and enjoy solving challenging problems together!

 

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My Tool Box

  • JavaScript, Node, Angular, Backbone, Socket.IO, HTML5, CSS3
  • Unity, C#, Game Design & Mechanics
  • UX/UI, Design, Adobe suite, 3D 
  • Git, Project Management, Agile

 

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Key Projects


Cool stuff I've been a part of...

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Key Projects


Cool stuff I've been a part of...

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Puzzle Blade

  • Sole author (design, code, art, and music)  of this Unity-based iPad game
  • Currently available on the iOS App Store with over 7,000 installs globally and an average review score of 4.5/5
  • Match-three game that incorporates fast-paced combat, a spoonful of RPG mechanics, and a silly storyline

Puzzle Blade video review →

iTunes link 

 

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Cards for Humanity

  • A fast-paced, online tribute to the popular card game, Cards Against Humanity, that allows players to donate to children in need 
  • Managed a team of four developers from concept to deployment over a three-week period
  • Designed and implemented core game logic and webSocket communication system between Node.js server and Angular.js front-end via Socket.IO

Check it out! →

Github →

 

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The Feud

  • A massively-multiplayer Family Feud game with dynamically generated survey data
  • The server maintains the state of the game (new question and answer cycles every 30 seconds) and all clients are synchronized via websocket connections
  • The front-end can be built as an iOS or Android app (via Phonegap), but in its current state is served as a website

Github →

 

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Blizz

  • Designed all menu/in-game UI and splashscreens over a two-week period for this Android game by hex3d
  • Destroy the nuclear power grid that fuels the Blizzadrome Global Cooling System and save the planet from an icy apocalypse! 
  • WINNER: Editor's Choice Game of the Year -- spel2.se

Blizz on Google Play →

 

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WWE All Stars

  • AAA multi-platform console title by THQ
  • Managed in-house and outsource artists
  • Created and modified 3D character assets
  • R&D'ed rigging/shader/technical solutions
  • Tracked asset development and documented technical pipeline for outsource team

 On Wikipedia →

 

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World Series of Poker

  • Designed and scripted all menu screens, in-game UI, and interactive widgets
  • Learned and helped expand functionality of proprietary in-house scripting language
  • Modeled and textured poker players from 3D scan data 

On Wikipedia →

 

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Contact


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Contact


Thanks for visiting! 

I hope you've enjoyed your stay. Feel free to contact me at matt@mattsilverstein.com for pretty much anything or use this lovely form.

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